Downloads

The common purpose behind all these downloads, available to everyone, is to give you a better understanding of how Business on the Move works and to offer some extra material to enhance game play.

Most of the downloads relate to our Global Edition (2018) but some apply to our first UK Edition (2014). The sample Newsflashes are just three of more than twenty available through our Learning Zone. Although primarily written for use with the Global game, many are adaptable to the UK game by assuming $1=£1.

1
Playing the Global Edition

The first few slides lay down the challenge. Most of the slides explain how to play, including what happens when your dice shows ‘CO2’. The last slides show how to work out who has won. A more detailed PowerPoint, ideal for supporting multiple Global games being played at the same time, is available through our Learning Zone if you are a teacher/trainer with a minimum of 4 games

2
Playing the UK Edition

The first few slides lay down the challenge. Most of the slides explain how to play, including what happens when your dice shows ‘CO2’. The last slides show how to work out who has won. A more detailed PowerPoint, ideal for supporting multiple UK games being played at the same time, is available through our Learning Zone if you are a teacher/trainer with a minimum of 4 games

3
Getting Started with the Global Edition

Advice for all first-time users of the Global Edition covering such matters as how long the game takes, getting ready to play and the role of the Banker. To be read in conjunction with pages 1-4 of the (A5) booklet, “Guide to Delivering Learning” that comes with every game.

4
Getting Started with the UK Edition

Advice for all first-time users of the UK Edition covering such matters as how long the game takes, getting ready to play and the role of the Banker. To be read in conjunction with pages 1-8 of the (A5) booklet, “A Guide to Delivering Learning” that comes with every game.

5
Delivering learning at KS2

This colour leaflet was written for our first (UK) Edition in 2014 for primary teachers working at Key Stage 2. It summarises the game and describes how the game addresses the National Curriculum in England, highlighting its inherent flexibility both within subject areas and a cross-curricular resource.

6
Delivering learning at KS3-5

This colour leaflet was written for our first (UK) Edition in 2014 for secondary teachers working at Key Stage 3-4 and/or sixth formers. It summarises the game and describes how the game addresses the National Curriculum in England, highlighting its versatility to enhance the delivery of the curriculum in numerous ways.

7
Delivering active learning for all

This colour leaflet describes how Business on the Move is used as an active learning resource in training and Higher Education in addition to its more conventional use in schools. Includes quotes from trainers and ideas for ‘next steps’.

8
Global Edition

This colour leaflet describes how the Global Edition of Business on the Move is used in training and Higher Education as well as in schools. It also identifies six ways in which the Global Edition differs from our first UK-centric Edition before finishing with some suggestions for ‘next steps’.

9
Different Formats for Playing

This information sheet demonstrates just how versatile Business on the Move is by briefly describing (1) how the ‘Express’ version is ideal for Exhibitions and Careers Fairs where you are tight for time; (2) how the game can make a ‘fun’ contribution to a staff away day; and (3) how a competitive format has been used with 128 young freight forwarders playing in pairs as an opening session to World Congresses in New Delhi and, more recently as per photo, in Cape Town.

10
How Businesses use BotM

Read how 25 businesses are putting their copies of Business on the Move to good use. If you have an idea that is NOT on this list, we’d be delighted to hear from you!

11
Customised Options for Global Edition

This document identifies the significant business benefits from creating your own (branded) version of Business on the Move based on our Global Edition and goes on to describe options for ‘actively customising’ games in batches as small as 4 games or... completely customising your own ‘bespoke edition’ of 100 games (minimum).

12
Customised Options for UK Edition

This document identifies the significant business benefits from creating your own (branded) version of Business on the Move based on our UK Edition and goes on to describe options for ‘actively customising’ games in batches as small as 4 games or... completely customising your own ‘bespoke edition’ of 100 games (minimum).

13
Evaluation 543 Learners

This set of feedback comes from 543 primary and secondary pupils spread across 31 schools in the UK who tested our game at its prototype stage before our UK Edition was produced. Two included quotes are: “Would be a good family game” and “Epic! Mint! Cool! Fantabulous, it left me speechless!”

14
Before & After Feedback at Fashion School

Comparative results in a bar chart format of what some 90 students, aged 18-25 years old, at the London College of Fashion understood about ‘Distribution’ before and after playing Business on the Move.

15
Perspectives From Education

Feedback from primary and secondary teachers after playing and / or running Business on the Move in a variety of educational contexts.

16
Perspectives From Workplaces

Written comments received from across the business spectrum from CEO to trainee following either personally playing Business on the Move or seeing the game being played at first hand.

17
Workshops Available

Because our partners range from small businesses to multinational corporations and from primary schools to universities, we offer a very flexible bespoke programme where you select, from a mix of six elements, those most appropriate to your organisation. Every element is highly flexible and can be covered ‘lightly’ in as little as 20 minutes or discussed in detail for 60+ minutes.

18
Newsflash 01, "Offset your carbon footprint"

Newsflashes ‘raise the bar’ and challenge players to respond to a change in the business environment. This newsflash invites players to offset their carbon footprint and rethrow their CO2 dice….if they agree to invest $5,000 into the ‘Carbon Reduction Fund’. It is one of more than twenty Newsflashes available through our Learning Zone. Although primarily written for use with the Global game, many are adaptable to the UK game by assuming $1=£1.

19
Newsflash 07, "Invest in skills"

Newsflashes ‘raise the bar’ and challenge players to respond to a change in the business environment. This newsflash advises players of the consequences of under-investing in skills and leaving their business open to cyber-attack. It is one of more than twenty Newsflashes available through our Learning Zone. Although primarily written for use with the Global game, many are adaptable to the UK game by assuming $1=£1.

20
Newsflash 11, "Pallet orders"

Newsflashes ‘raise the bar’ and challenge players to respond to a change in the business environment. This newsflash introduces the idea of ‘breaking bulk’ and pallet orders It is one of more than twenty Newsflashes available through our Learning Zone. Although primarily written for use with the Global game, many are adaptable to the UK game by assuming $1=£1.

21
Template: $ Balance Sheet Global Edition

A downloadable replacement copy of the (A4) paper Balance Sheet provided with every game Global game. It measures (in $) the total asset value of players’ businesses.

22
Template: £ Balance Sheet UK Edition

A downloadable replacement copy of the (A4) paper Balance Sheet provided with every game UK game. It measures (in £s) the total asset value of players’ businesses.

23
Template: Event Evaluation for Adults

A survey aimed at finding out what adults playing the game for the first-time think about the game, who might benefit from playing it most, which aspects of the game appeal most and least, and how things could be improved.

24
Template: Evaluation Circle Learners

Based on the ‘dartboard technique’ this is a simple and quick way to collect feedback from first-time players of Business on the Move. The ‘Word’ version enables you to edit the 5 questions to suit your group.

25
Template: $ Results Record for Global Edition

A spreadsheet for teachers/trainers to use who wish to record and rank players’ performance in the Global Edition. Capable of recording the results of up to 20 games.

26
Template: £ Results Record for UK Edition

A spreadsheet for teachers/trainers to use who wish to record and rank players’ performance in the UK Edition. Capable of recording the results of up to 20 games.

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