23rd July 2013

The Tesco Challenge – 12 Managers who “stress-tested” the game

Posted in: Education, Business, Other

The Tesco challenge was to “throw at us every level and variation in the game during one session in order assess the realism and demands of the game”.

We did exactly that at their Daventry depot and the results below sum up what they thought.

Since then we have responded to the managers’ collective feedback and integrated most of their excellent suggestions, being careful not to sacrifice the essential simplicity of the game which has made it so appealing to teachers and trainers alike.

With feedback from schools, colleges and a wide spectrum of our business sponsors too, the game is now ready to go into production.

From managers’ own personal perspectives

True

As a game Business on the Move captures the essence of the global supply chain

100%

The ‘carbon footprint’ idea is topical and a worthwhile dimension to include

100%

The scenarios and issues that arise (for example, through the cards) are realistic

84%

This game could be used in corporate training

75%

It’s the kind of game I would look forward to playing again

75%

The game has a pleasing appearance and immediately attracted my interest

58%

The rules were clear, certainly within a couple of turns

50%

Playing the game has prompted me to think about aspects of my work

42%

The game still needs quite a lot of improving

17% *

The target group for this game is strictly for young people

8%

* “needs some improving or finessing”

As (if) parents

True

I would be happy if my children were playing Business on the Move at school

92%

Playing the game would give children a good introduction to how business works

92%

Children would better appreciate how what they learn at school links to business

92%

‘Actual companies’ featured on the game board and in the cards would make it even more realistic and interesting for young people

83%

I would expect children would want to play the game more than once

83%

I imagine children would enjoy playing  Business on the Move

75%

Following up playing the game by investigating case studies of businesses is a good idea

75%

Overall comments:Very good in general; it is a game all age groups could play.Small ‘tweaks’ required but overall good. The potential audience is wider than just young people at school. The game can be used to introduce people of all ages (including trainees) to the supply chain concept.Greater clarity at the start about the end-point of the game would be helpful.The rules became easier as the game progressed.

Good introduction to basic business aspects. Good team-building exercise

The game has made great strides over the last year to finally be in a position where it can go into production. The next stage for business on the move is to distribute the games to invite primary and secondary schools across the UK to sign up for the board game.

Drop us a tweet to find out more about the game or get in touch via email info@businessonthemove.org

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