23rd July 2013

The Tesco Challenge – 12 Managers who “stress-tested” the game

Posted in: Education, Business, Other

The Tesco challenge was to “throw at us every level and variation in the game during one session in order assess the realism and demands of the game”.

We did exactly that at their Daventry depot and the results below sum up what they thought.

Since then we have responded to the managers’ collective feedback and integrated most of their excellent suggestions, being careful not to sacrifice the essential simplicity of the game which has made it so appealing to teachers and trainers alike.

With feedback from schools, colleges and a wide spectrum of our business sponsors too, the game is now ready to go into production.

From managers’ own personal perspectives


As a game Business on the Move captures the essence of the global supply chain


The ‘carbon footprint’ idea is topical and a worthwhile dimension to include


The scenarios and issues that arise (for example, through the cards) are realistic


This game could be used in corporate training


It’s the kind of game I would look forward to playing again


The game has a pleasing appearance and immediately attracted my interest


The rules were clear, certainly within a couple of turns


Playing the game has prompted me to think about aspects of my work


The game still needs quite a lot of improving

17% *

The target group for this game is strictly for young people


* “needs some improving or finessing”

As (if) parents


I would be happy if my children were playing Business on the Move at school


Playing the game would give children a good introduction to how business works


Children would better appreciate how what they learn at school links to business


‘Actual companies’ featured on the game board and in the cards would make it even more realistic and interesting for young people


I would expect children would want to play the game more than once


I imagine children would enjoy playing  Business on the Move


Following up playing the game by investigating case studies of businesses is a good idea


Overall comments:Very good in general; it is a game all age groups could play.Small ‘tweaks’ required but overall good. The potential audience is wider than just young people at school. The game can be used to introduce people of all ages (including trainees) to the supply chain concept.Greater clarity at the start about the end-point of the game would be helpful.The rules became easier as the game progressed.

Good introduction to basic business aspects. Good team-building exercise

The game has made great strides over the last year to finally be in a position where it can go into production. The next stage for business on the move is to distribute the games to invite primary and secondary schools across the UK to sign up for the board game.

Drop us a tweet to find out more about the game or get in touch via email

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