19th January 2016

Progress Report for 2015

Posted in: Education, Training, Business, Other

Of the 2,800 games produced in 2014, some 1,900 games have been distributed free-of-charge into schools and colleges nominated by our sponsors. Half a dozen sponsors are due to roll out their remaining games to schools in the first half of 2016. Look out for dates on our website’s Events Calendar regarding workshops for Customs Clearance, DHL, M&S, TIR Training Services and XPO Logistics.

Other key points are:

  1.  The sale of 631 of the other 900 games has either been completed or is pending.
  2. Within 15 months of launch there are already more than 350 registered users of Business on the Move from schools, colleges, universities and businesses all over the world.
  3. Sales revenues will underpin future production runs and sustain our social enterprise.
  4. Recent orders have been received to customise games. Expect to see in 2016 a special Humber edition and another based on ‘Liverpool 2’ commissioned by Peel Ports Group. We have interest too in creating a third bespoke edition further south and even an overseas version for Australia.
  5. Unanticipated sales have been made to 20 universities/higher education institutions including, for example, the Universities of Huddersfield, Portsmouth, Sheffield, Southampton Solent and Wolverhampton, Westminster Business School, the American University in Cairo and the Southern Alberta Institute of Technology in Canada.
  6. Equally unexpected, but most welcome, has been the increasing usage of the game by sponsors’ HR teams for internal training programmes e.g. Ceva Logistics, John Lewis and Marks & Spencer.
  7. Business on the Move is much more than a game. Organisations with a minimum of 3 games gain full access to our Learning Zone, containing nearly 50 learning activities that enable young people to connect corporate brands featured in the game with their actual business. These activities range across different subjects and age groups, enhancing young people’s learning at the same time as giving them an insight into the reality of global supply chains. New activities continue to be added to our Zone with additions anticipated during 2016 from DHL, DP World London Gateway, Jaguar Land Rover, M&S and XPO Logistics among others.
  8. Two quotes to provide a flavour of the response to date:
    • “Certainly, one of the supply chain highlights of the year and one that will influence generations to come.” (Neil Ashworth, CEO of Collect+ and Chairman of the Chartered Institute of Logistics and Transport, CILT)
    • Business on the Move is such a brilliant concept: a game that can be played at a variety of levels, a game that is educational encouraging key skills such as teamwork, forward planning and communication, and a game that opens up so many career paths for our young people. Young people of all ages love the game.” (Max Hyde President of the National Union of Teachers, 2014-15)
  9. Three video clips enable visitors to our website to see the game in action and hear the views first-hand of employers, teachers and young people.
  10. Business on the Move was given a royal seal of approval in June, 2015, when HRH The Princess Royal talked to students and teachers playing the game at the annual convention of International Federation of Warehousing Logistics Associations hosted by the city of Liverpool.
  11. The August workshop, facilitated by our Director, Dr. Lindsay Ryan and hosted by Entamio Education in Queensland, Australia, demonstrates the game’s international appeal:
  • “Fun way to learn about so many areas of business”.
  • “It’s captivating whilst being educational.”
  • “Great way to team build and bond and open communications between team members.”
  • “Monopoly, but with strategy!”
  1. This appeal is further evidenced by export sales through our website ‘Shop’. Business on the Move has been purchased across five continents.
  2. Current developments include writing a ‘Guide for Employers’ to support companies introducing Business on the Move into schools and guidelines for organisations interested in ‘How to Customise’ their own version of the game.
  3. 2016 will, hopefully, also see the creation of an “app” and the launch of a Global edition of Business on the Move. DP World has agreed to become our first lead sponsor of a Global edition, featuring international trade between companies across the world. Watch this space!

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