How is Business on the Move used in Business?
We recommend players of all ages and (logistics/supply chain) experience start at Level One, “raising the bar” once players “get” the basic rules.
Unsurprisingly, the game’s original purpose on launch in 2014 still stands ~ business sponsors use the game in UK schools to excite the curiosity of tomorrow’s logisticians, from as young as 9 years old upwards, in order to develop a future talent pipeline with logistics and supply chains regarded as a career of choice rather than chance.
Totally unplanned, however, have been the diverse ways in which businesses all over the world have ‘adopted’ Business on the Move and integrated playing the game into their own internal staff development programmes. By way of example, Clipper and Kuehne +Nagel use the game to get across to their new apprentices and graduates the ‘big picture’ of global supply chains in an interactive and enjoyable way. Clipper challenge their new intake to develop their project management and leadership skills by organising and running the game at a school of their choice. Kuehne +Nagel are developing a wider ‘ambassadorial’ approach with their staff as a whole, using the game to reach out and engage with local communities’.
Download (D10) provides many more examples of different ways the game is used by business and Download (D09) explains how the game can be used in different contexts from Careers Fairs to Tournaments and even as part of a Staff Away Day.
Downloads (D11) and (D12) explain how both the Global and UK editions, respectively, can be customised to incorporate any business wishing to be actively featured in game play by having its own bespoke edition, ideal if you are considering using the game internally for training purposes, externally in your outreach work with local communities or, perhaps, as a novel corporate gift…?
How does Business on the Move benefit business?
Although the game is essentially an educational resource, there are clear business benefits for companies to becoming involved with Business on the Move:-
At its heart, of course, Business on the Move aims to build “the supply chain message” for both students at school and new recruits to the industry.
We would be delighted if you would like to support our not-for-profit social enterprise in achieving these aims. A modest investment can bring big dividends!
Any of these four short videos illustrate this better than words ever can:
What support is available?
In addition to the “Guide to Delivering Learning” that comes with every game, there is a variety of downloadable material to help you get the most out of your games:-
What further information is there?
Video 9 shows our first UK Edition being played by primary and secondary school pupils as well as business sponsors and apprentices.
Furthermore, the use of real businesses enables Business on the Move to become much more than a powerful educational board game. Over fifty classroom activities have already been created with business partners to enable learners, after playing the game, to investigate the reality of how business works.
These 50+ resources are available free-of-charge to teachers and trainers ~ with a personal login through our Learning Zone ~ to all organisations with a minimum of 4 games.
You can download, without any charge, samples of some 16 of these resources by visiting our Family page with notes especially written for parents who might be home-schooling.