Business on the move

Curriculum links at Key Stages 3-5

Business on the Move challenges players to run a business that must respond to customers’ orders, moving different products from China to their UK market by combinations of air, sea, rail and road as quickly, as profitably and as responsibly as they can.

What is the best way to deliver? What will it cost and will I make a profit? How should I grow my business? How can I achieve a low carbon footprint?

Suitable for KS3-5 students Business on the Move can be played at different levels, changing how the young people play and even how they win.

Reality in the classroom

Business partners from the logistics and retail sectors are at the heart of the game.

Business on the Move involves real businesses featuring as themselves.

The game then becomes a ‘platform for learning’ as players investigate the businesses behind the corporate names in the game. Schools with a minimum of 3 games can download an online portfolio of diverse learning activities developed in conjunction with the game’s business partners.

Many activities have been especially created to inspire learners to understand more about how business works and to consider the wide diversity of careers available in the ‘hidden gem’ of logistics and transport.

Delivering the curriculum

The new school curriculum states that all schools have a statutory responsibility to “prepare their pupils for the opportunities, responsibilities and experiences of life.”

“All schools should make provision for Personal, Social, Health and Economic education (PSHE).“

Business on the Move is an engaging resource addressing the National Curriculum through

  • Core subjects
  • Foundation subjects
  • Citizenship

 Business on the Move enhances the delivery of the curriculum in numerous ways:

  • Versatile uses across the curriculum, subjects, ages and abilities
  • Connects classrooms and workplaces
  • Ideal for Enterprise Week, Industry Days and community engagement
  • An indispensable resource within Business Studies
  • Innovative way to deliver Functional Skills, especially English and Maths
  • Broadens learning styles
  • Opportunities to link with other schools across the UK and beyond

Our fifty business partners are creating a wide range of linked learning activities so, after playing the game, young people can relate their learning in the classroom to the reality of partners’ businesses. In this way Business on the Move is much more than a board game, it becomes a powerful platform for learning about the wider world. 

Business on the Move is engaging, fun, tried and tested…….…it works!

English

  • Develop vocabulary actively
  • Build knowledge
  • Convey ideas confidently

Maths

  • Apply mathematics to routine and non-routine problems
  • Interpret and solve problems in financial mathematics
  • Use standard units of money

Science

  • Understand uses and implications of science
  • The production of C02 by human activity and the impact on climate

Citizenship

  • The functions and uses of money
  • The importance and practice of budgeting and managing risk

Geography

  • Extend locational knowledge using maps of the world
  • Communicate geographical information in a variety of ways

PHSE

  • The core theme of “The Wider World”