4th May 2020
Refer to the booklet, ‘Guide to Delivering Learning’ which accompanies the GLOBAL EDITION:
Pages 21-22 provide a number of dimensions that are relatively gentle ways of increasing the challenge to players such as introducing ‘Green logistics’, the ‘Skills’ cards and/or ‘EDI’ cards.
How to progress beyond Level 1 is very much a matter of choice. It is not strictly necessary to graduate one level at a time from Level 1 through to 3.
Two possible approaches are:-
(a) IF PLAYERS FINISH THEIR LEVEL 1 GAME AND WANT TO CARRY ON:
Introduce Level 2 (on page 20) when first player completes their 4 deliveries and add the palletisation dimension explained on page 22 with/or without the extra blue pallet pooling option.
(b) IF PLAYERS HAVE PLAYED BEFORE AND WANT A GREATER CHALLENGE:
Start at either Level 2 or 3 (on page 20) and introduce dimensions to suit chosen from pages 21-23:
DETAIL NOW FOLLOWS ABOUT EACH HIGHER LEVEL 2-3:-
Level 2 can grow naturally out of a current Level One game by offering players who have delivered their 4 orders the option to draw another Order card from the top of the pack. They then choose whether to exercise this option at the end of every turn. The attraction of receiving extra orders has to be balanced against the risk of failing to deliver to some customers by the end of the game and incurring penalties that might be imposed by the Bank (recommended to make players think and guard against accumulating orders they cannot possibly deliver in time).
Level 2 works best, however, when players have played the game before and want to raise the bar from having the “equal orders” at the start as in Level 1. Players must decide whether to accept or decline an Order randomly drawn from the pack every turn right from the beginning of the game. This level gives players the opportunity to take on only the Orders that fit in with their “strategy”, perhaps specialising in shorter truck deliveries, in longer-haul deliveries by train for high value orders or in pallet deliveries.
Level 3 is a big jump up from Level 2 and for experienced older players and provides the ultimate and more realistic challenge of factoring in ‘reverse logistics’ into their plans and strategies. Players must use the ‘advanced’ (A5) Rules card. See page 20 of the Guide.
Level 3 also offers players the opportunity to use accounts instead of paper money. This approach is explained in great detail in our Learning Zone. As long as you have a minimum of 4 games and have login codes that give you full access to the Learning Zone, you can download the necessary spreadsheets and accompanying notes. Search for the activity, “Accounting”.
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